Issue
I made a simple text-based Android app on Unity. When I tried to build it to make app bundle, the errors below occurred. If there is anyone who is familiar with these errors, would you give me some advice to address the issue?
Error 1
Exception: Gradle install not valid UnityEditor.Android.GradleWrapper.GetBaseCommand (System.Int32 jvmHeapSize) (at <13e769c2760a442eaf6dff80696716f1>:0)
UnityEditor.Android.PostProcessAndroidPlayer.ExecuteWarmup (System.String stagingArea) (at <13e769c2760a442eaf6dff80696716f1>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <13e769c2760a442eaf6dff80696716f1>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <13e769c2760a442eaf6dff80696716f1>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Error2
Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Error3
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
"Details of the errors"
The errors always occur, when Unity is dealing with these 3 parts below during app build.
1, Hidden/VideoDecode - Flip_NV12_To_RGB1: Stripping Vertex programs
2, Hidden/Compositing -Mix_RGBA_To_RGBA: Stripping vertex programs
3, Hidden/VideoDecodeAndroid - RGBASplitExternal_To_RGBA: Stripping Vertex...
"About Unity platform"
My Unity version: 2019.2.9f1 and 2019.2.13f1(I updated after I came across the errors)
Android SDK(28.0.3),NDK(android-ndk-r16b) and openJDK(1.8.0_152) that I use are ones that are originally installed in the Unity version.
The item of "Gradle install with Unity(recomemded)" has already been checked.
I chose the LWRP template, when I built the project first.
Solution
I had a similar issue.
For me this answer from https://answers.unity.com/questions/1534863/gradle-install-not-valid.html worked:
if you go to editor>Preferences External Tools tab there is a check box for Gradle Install with Unity. Make sure this check box is checked
Answered By - wip
Answer Checked By - Marilyn (JavaFixing Volunteer)