Issue
I am thinking about poker hand (5 cards) evaluation in Java
. Now I am looking for simplicity and clarity rather than performance and efficiency. I probably can write a "naive" algorithm but it requires a lot of code.
I saw also a few poker evaluation libraries, which use hashing and bitwise operations, but they look rather complex.
What is the "cleanest and simplest" algorithm for poker hand evaluation ?
Solution
Here is a very short but complete histogram based 5 card poker scoring function in Python (2.x). It will get considerably longer if converted to Java.
def poker(hands):
scores = [(i, score(hand.split())) for i, hand in enumerate(hands)]
winner = sorted(scores , key=lambda x:x[1])[-1][0]
return hands[winner]
def score(hand):
ranks = '23456789TJQKA'
rcounts = {ranks.find(r): ''.join(hand).count(r) for r, _ in hand}.items()
score, ranks = zip(*sorted((cnt, rank) for rank, cnt in rcounts)[::-1])
if len(score) == 5:
if ranks[0:2] == (12, 3): #adjust if 5 high straight
ranks = (3, 2, 1, 0, -1)
straight = ranks[0] - ranks[4] == 4
flush = len({suit for _, suit in hand}) == 1
'''no pair, straight, flush, or straight flush'''
score = ([1, (3,1,1,1)], [(3,1,1,2), (5,)])[flush][straight]
return score, ranks
>>> poker(['8C TS KC 9H 4S', '7D 2S 5D 3S AC', '8C AD 8D AC 9C', '7C 5H 8D TD KS'])
'8C AD 8D AC 9C'
Answered By - dansalmo
Answer Checked By - Willingham (JavaFixing Volunteer)