Issue
I am writing a performance-sensitive portion of my application and I am curious about how the JIT compiler (if at all) would optimize the following methods:
private static int alphaBlend(int foreground, int background) {
int alpha = (foreground >> 24) & 0xFF;
int subAlpha = 0xFF - alpha;
return ((((((foreground >> 16) & 0xFF) * alpha) + (((background >> 16) & 0xFF)) * subAlpha) >> 8) << 16)
| ((((((foreground >> 8) & 0xFF) * alpha) + (((background >> 8) & 0xFF)) * subAlpha) >> 8) << 8)
| ((((foreground & 0xFF) * alpha) + ((background & 0xFF)) * subAlpha) >> 8);
}
private static int alphaBlendLoop(int foreground, int background) {
int alpha = (foreground >> 24) & 0xFF;
int subAlpha = 0xFF - alpha;
int blended = 0;
for (int shift = 16; shift >= 0; shift -= 8) {
blended |= (((((foreground >> shift) & 0xFF) * alpha) + (((background >> shift) & 0xFF)) * subAlpha) >> 8) << shift;
}
return blended;
}
These methods perform alpha blending. Basically, they combine a foreground RGBA pixel with a background RGB pixel whose RGB component values have been pre-multiplied with alpha values.
Both of these methods return the same values for the same inputs, but their implementations are different. Personally, I find the latter implementation easier to read, but I am concerned that it may be less performant. The bytecode for both implementations is included below for those interested (it was generated using IntelliJ's "Show Bytecode" view):
private static alphaBlend(II)I
L0
LINENUMBER 95 L0
ILOAD 0
BIPUSH 24
ISHR
SIPUSH 255
IAND
ISTORE 2
L1
LINENUMBER 96 L1
SIPUSH 255
ILOAD 2
ISUB
ISTORE 3
L2
LINENUMBER 97 L2
ILOAD 0
BIPUSH 16
ISHR
SIPUSH 255
IAND
ILOAD 2
IMUL
ILOAD 1
BIPUSH 16
ISHR
SIPUSH 255
IAND
ILOAD 3
IMUL
IADD
BIPUSH 8
ISHR
BIPUSH 16
ISHL
ILOAD 0
BIPUSH 8
ISHR
SIPUSH 255
IAND
ILOAD 2
IMUL
ILOAD 1
BIPUSH 8
ISHR
SIPUSH 255
IAND
ILOAD 3
IMUL
IADD
BIPUSH 8
ISHR
BIPUSH 8
ISHL
IOR
ILOAD 0
SIPUSH 255
IAND
ILOAD 2
IMUL
ILOAD 1
SIPUSH 255
IAND
ILOAD 3
IMUL
IADD
BIPUSH 8
ISHR
IOR
IRETURN
L3
LOCALVARIABLE foreground I L0 L3 0
LOCALVARIABLE background I L0 L3 1
LOCALVARIABLE alpha I L1 L3 2
LOCALVARIABLE subAlpha I L2 L3 3
MAXSTACK = 4
MAXLOCALS = 4
private static alphaBlendLoop(II)I
L0
LINENUMBER 103 L0
ILOAD 0
BIPUSH 24
ISHR
SIPUSH 255
IAND
ISTORE 2
L1
LINENUMBER 104 L1
SIPUSH 255
ILOAD 2
ISUB
ISTORE 3
L2
LINENUMBER 105 L2
ICONST_0
ISTORE 4
L3
LINENUMBER 106 L3
BIPUSH 16
ISTORE 5
L4
FRAME FULL [I I I I I I] []
ILOAD 5
IFLT L5
L6
LINENUMBER 107 L6
ILOAD 4
ILOAD 0
ILOAD 5
ISHR
SIPUSH 255
IAND
ILOAD 2
IMUL
ILOAD 1
ILOAD 5
ISHR
SIPUSH 255
IAND
ILOAD 3
IMUL
IADD
BIPUSH 8
ISHR
ILOAD 5
ISHL
IOR
ISTORE 4
L7
LINENUMBER 106 L7
IINC 5 -8
GOTO L4
L5
LINENUMBER 109 L5
FRAME CHOP 1
ILOAD 4
IRETURN
L8
LOCALVARIABLE shift I L4 L5 5
LOCALVARIABLE foreground I L0 L8 0
LOCALVARIABLE background I L0 L8 1
LOCALVARIABLE alpha I L1 L8 2
LOCALVARIABLE subAlpha I L2 L8 3
LOCALVARIABLE blended I L3 L8 4
MAXSTACK = 4
MAXLOCALS = 6
Intuitively, the loop requires more "work" and operations (jumping, evaluating a condition, decrementing, etc.). However, the loop is also very predictable; it will always execute exactly three times and the variable defined within its scope will always have the same three values.
In such a scenario, would a JIT compiler (or a smarter static compiler?) be able to optimize a trivial loop like this by expanding it into perhaps a long one-liner like seen in the alphaBlend
implementation? Or are loops typically something that cannot be optimized in such a way?
Solution
Yes, HotSpot JIT supports loop unrolling and constant propagation optimizations that make possible to convert alphaBlendLoop
into something similar to manually unrolled alphaBlend
.
I would personally prefer the third option: a small helper function that makes code even more readable:
private static int blend(int foreground, int background, int alpha, int shift) {
int fg = (foreground >>> shift) & 0xff;
int bg = (background >>> shift) & 0xff;
return (fg * alpha + bg * (0xff - alpha)) >>> 8 << shift;
}
public static int alphaBlend(int foreground, int background) {
int alpha = foreground >>> 24;
int R = blend(foreground, background, alpha, 0);
int G = blend(foreground, background, alpha, 8);
int B = blend(foreground, background, alpha, 16);
return R | G | B;
}
I've made a JMH benchmark to verify that all 3 options are similar in performance.
Tested on Java 8u77 x64.
Benchmark Mode Cnt Score Error Units
Blend.alphaBlendInline avgt 10 7,831 ± 0,045 ns/op
Blend.alphaBlendLoop avgt 10 7,860 ± 0,025 ns/op
Blend.alphaBlendMethod avgt 10 7,769 ± 0,056 ns/op
Answered By - apangin
Answer Checked By - Gilberto Lyons (JavaFixing Admin)