Issue
I went through almost every post here regarding the matter but most of them doesn't explain what to do properly. To the question:
I created a javaFX application, a dice game, human player vs. computer, but during any time while playing the game human player should be able to click button "new game" and what it should do is to restart the game from beginning.
I tried relaunching the stage again but in javafx we cannot call the launch method twice.
1)Is there a way i can implement this without restarting the whole application?
2)if not how can i restart the application completely using a button click?
Main class
public class Main {
public static void main(String[] args) {
GameUI gameUI = new GameUI();
gameUI.launch(GameUI.class, args);
}
GameUI (i removed many codes from this class to make it short. codes that i think enough to give an idea is included. sorry if it is too long.)
public class GameUI extends Application {
//all btn and label declarations
//creating instances for necessary classes
private Scene scene;
@Override
public void start(Stage primaryStage) throws Exception {
//Displaying Dice for Player and Computer
setLabelsPlyr(diesP);
setLabels(diesC);
btnThrow = new Button("Throw");
btnThrow.setPrefSize(70, 40);
//Throw action is performed
btnThrow.setOnAction(e -> {
//setting and displaying dies
DieClass[] com = getNewDiceArrC();
lblDiceOneC.setGraphic(new ImageView(diesC[0].getDieImageC()));
//so on.....
DieClass[] playerAr = getNewDiceArrP();
lblDiceOnePlyr.setGraphic(new ImageView(diesP[0].getDieImageP()));
//so on...
});
btnNewGame = new Button("New Game");
btnNewGame.setOnAction(e -> {
**//WHAT TO DO HERE?????**
});
//setting layouts
GridPane gridPane = new GridPane();
gridPane.add(lblComputer, 0, 0);
//so on.....
Scene scene = new Scene(gridPane, 1100, 400);
primaryStage.setScene(scene);
primaryStage.setTitle("dice Game");
primaryStage.show();
}
//some other methods
public void setLabels(DieClass[] dies) {
for (int i=0; i < dies.length; i++) {
lblDiceOneC = new Label();
lblDiceOneC.setGraphic(new ImageView(dies[0].getDieImageC()));
++i;
//so on.....
break;
}
}
public void setLabelsPlyr(DieClass[] dies){
for (int i=0; i<dies.length; i++) {
lblDiceOnePlyr = new Label();
lblDiceOnePlyr.setGraphic(new ImageView(dies[0].getDieImageP()));
++i;
lblDiceTwoPlyr = new Label();
//so on......
break;
}
}
p.s I am very new to JavaFX and somewhat new to java programming.
Solution
You already noticed that you cannot do the launching process again. Therefore your best option is to rewrite the application class and move the initialisation logic to a new method:
void cleanup() {
// stop animations reset model ect.
}
void startGame(Stage stage) {
// initialisation from start method goes here
btnNewGame.setOnAction(e -> {
restart(stage);
});
stage.show();
}
void restart(Stage stage) {
cleanup();
startGame(stage);
}
@Override
public void start(Stage primaryStage) {
startGame(primaryStage);
}
Notes
- Depending on the parts of the scene changed, it may be enough to change the state of some of the nodes (more efficient than creating a new scene). (Just take a look at the changes you made during the game and decide for yourself)
launch()
is astatic
method and you should not create a instance of your application class yourself for that reason. UseApplication.launch(GameUI.class, args);
instead and let the method handle the creation of theGameUI
instance.- It may be a better design to move the UI creation to a class different to the application class. This way reuse of the code is easier, since it does not require the creation of a instance of a subclass of
Application
.
Answered By - fabian
Answer Checked By - Dawn Plyler (JavaFixing Volunteer)