Issue
Can someone please provide step by step instructions for getting cppunit working on OS X 10.8 Mountain Lion? This includes any downloads needed and any configuration of Netbeans.
Currently, when I add a cppunit test, there is a warning on the Add Test dialog that says "cppunit library is not detected. Test compilation might fail." I've download both from Sourceforge and from svn cppunit and copied the files to /usr/local/include, but this does not make compilation errors go away.
What am I missing? The Google™ has been of no help with this issue.
Solution
I finally figured out what I was doing wrong, so I thought I would answer my own question and avoid a Wisdom of the Ancients.
- install Xcode.
- install Xcode Command Line Tools via the Preferences dialog (Apple's documentation showing how to do this in Xcode 4)
- download CPPUnit from Sourceforge
- extract
- Run
./configure
- run
make
- run
sudo make install
It's possible that the first time I tried this I didn't run the correct command for ./configure
but that's a dubious claim given the fact that I was able to tab complete i.e. I shouldn't have been able to run say ./config
.
But I think the real key to my problem was having to call sudo
on the make install
. I was getting a permission error because the script needs admin rights to put the libraries where they need to go. I could have swore I tried this at some point and it too failed.
I had a coworker try this for me a month or so ago and he got it to work. I procrastinated retrying, but once I did, it worked like a charm. As far as I know, there's no bug between OS X 10.8.1 and 10.8.2 or .3.
Once I followed the steps I have listed above, I was able to go back to Netbeans and add a unit test without the dialog complaining. Furthermore, the test code compiled and ran.
Answered By - Professor Tom
Answer Checked By - David Goodson (JavaFixing Volunteer)