Issue
I have the following class which has a button.
public class GUI extends Application {
private BorderPane mainLayout = new BorderPane();
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Main Menu");
FlowPane layout = new FlowPane();
Button button = new Button("Click");
layout.getChildren().addAll(button);
mainLayout.setTop(layout);
Scene scene = new Scene(mainLayout, 600, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
}
If I have another class with a scene, how can I update the GUI class to show the scene by pressing the button?
Solution
The preferred mechanism would probably be to get the stage dynamically from a trigger event, for example:
button.setOnAction(event -> {
Scene newScene = // ... commands which define the new scene.
Stage stage = ((Node) event.getTarget()).getScene().getStage();
// or alternatively, just:
// Stage stage = button.getScene().getStage();
stage.setScene(newScene);
});
An alternative is to provide a static accessor to the main stage in the Application.
Change your GUI class to add an accessor for the stage:
public class GUI extends Application {
private static Stage guiStage;
public static Stage getStage() {
return guiStage;
}
@Override
public void start(Stage primaryStage) {
guiStage = primaryStage;
// other app initialization logic . . .
}
}
In your class which needs to change the scene for the GUI stage to a new scene, invoke:
Scene newScene = // ... commands which define the new scene.
GUI.getStage().setScene(newScene);
Using a static accessor in this specific instance is generally OK, because you can only have a single Application instance launched for a given JVM execution. The only real drawback is that you have a coded dependency between the class creating your new scene and your Application class. But, for some application types, this won't matter.
Answered By - jewelsea
Answer Checked By - Marie Seifert (JavaFixing Admin)