Issue
Basically what I am trying to accomplish here is a Gamebook simulator application, so far I've been building all my JFrames using NetBeans, since it has a noob friendly approach.
Here is my problem, this is my "book" class which tells the story and presents the player with the possible options he may choose to progress. It also generates the main game screen and passes to it all values, like jText (history) and jLabels(such as player name, life...).
package estrutura;
public class LivroTeste extends Livro {
public LivroTeste(Jogador jogador) {
super(null, null);
}
public void iniciarHistoria(Jogador jogador) {
T_Jogo jogo = new T_Jogo(jogador);
jogo.setVisible(true);
System.out.println("NOME DO PUTO: " + jogador.getNome());
Encontro i = new Encontro("Você está no fluxo e avista o José no grau, "
+ "você sabe o que ele quer?");
jogo.printEncontro(i.getDescricao());
i.addEscolhas("Ele quer pau, pau, pau, pau, ele quer pau...");
i.addEscolhas("O Zé quer upar!");
i.addEscolhas("Ele quer Shirlar!");
i.addEscolhas("Nenhuma das anteriores.");
jogo.add0(i.getEscolhas().get(0));
jogo.add1(i.getEscolhas().get(1));
jogo.add2(i.getEscolhas().get(2));
jogo.add3(i.getEscolhas().get(3));
System.out.println("CHEGOU AQUI!");
}
public void floresta1(Jogador jogador) {
Encontro f1 = new Encontro(jogador.getNome() + " segue pela floresta...");
}
public void rio1(Jogador jogador) {
Encontro r1 = new Encontro("Você avista o rio e começa a caminhar pela margem...");
}
}
T_Jogo() is a jFrame type class, being jogo my main screen initialized inside LivroJogo:
package estrutura;
import java.awt.Dimension;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JOptionPane;
public class T_Jogo extends javax.swing.JFrame implements ActionListener {
/**
* Creates new form T_Jogo
*/
public T_Jogo() {
initComponents();
this.setResizable(false);
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
this.setLocation(dim.width/2-this.getSize().width/2, dim.height/2-this.getSize().height/2);
}
public T_Jogo(Jogador jogador) {
initComponents();
//Centraliza janela e desabilita botão maximizar
this.setResizable(false);
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
this.setLocation(dim.width/2-this.getSize().width/2, dim.height/2-this.getSize().height/2);
jTextArea1.setEditable(false);
jTextArea1.setLineWrap(true);
jButton1.addActionListener(this);
jButton2.addActionListener(this);
jButton3.addActionListener(this);
jButton4.addActionListener(this);
jLabel1.setText(jogador.getNome());
jLabel5.setText(Integer.toString(jogador.getVida()));
jLabel6.setText(Integer.toString(jogador.getAtaque()));
jLabel7.setText(Integer.toString(jogador.getPericia()));
}
.
.
.
public void actionPerformed(ActionEvent e) {
if(e.getSource() == jButton1)
JOptionPane.showMessageDialog(this, "Botão 1");
else if(e.getSource() == jButton2)
JOptionPane.showMessageDialog(this, "Botão 2");
else if(e.getSource() == jButton3)
JOptionPane.showMessageDialog(this, "Botão 3");
else if(e.getSource() == jButton4)
JOptionPane.showMessageDialog(this, "Botão 4");
}
public void printEncontro(String texto) {
jTextArea1.setText(texto);
}
public void add0(String texto) {
opcao1.setText(texto);
}
public void add1(String texto) {
opcao2.setText(texto);
}
public void add2(String texto) {
opcao3.setText(texto);
}
public void add3(String texto) {
opcao4.setText(texto);
}
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(T_Jogo.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(T_Jogo.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(T_Jogo.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(T_Jogo.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new T_Jogo().setVisible(true);
}
});
}
I am facing troubles trying to capture which jButton (the game choices) the player presses, since my windows have been generated by NetBeans and the buttons methods are all private, which I can't change. I need to be able to determine wich one has been pressed from inside LivroTeste class, since it will control the game flow and refresh all the text, history and choices, based on what the player have choose. Could anyone please guide me in what would be the best way of achieving this? Thanks in advance.
Solution
Step 1: Modify LivroTeste
so that it implements ActionListener
Step 2: Modify T_Jogo
as follows:
(a) Create an instance variable in T_Jogo
like:
private LivroTeste livroTeste;
(b) Modify the constructor T_Jogo(Jogador jogador)
to accept one more parameter so that it becomes:
public T_Jogo(Jogador jogador, LivroTeste livroTeste) {
this.livroTeste = livroTeste;
initComponents();
//Centraliza janela e desabilita botão maximizar
this.setResizable(false);
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
this.setLocation(dim.width/2-this.getSize().width/2, dim.height/2-this.getSize().height/2);
jTextArea1.setEditable(false);
jTextArea1.setLineWrap(true);
jButton1.setActionCommand("jButton1");
jButton1.addActionListener(livroTeste);
jButton2.setActionCommand("jButton2");
jButton2.addActionListener(livroTeste);
jButton3.setActionCommand("jButton3");
jButton3.addActionListener(livroTeste);
jButton4.setActionCommand("jButton4");
jButton4.addActionListener(livroTeste);
jLabel1.setText(jogador.getNome());
jLabel5.setText(Integer.toString(jogador.getVida()));
jLabel6.setText(Integer.toString(jogador.getAtaque()));
jLabel7.setText(Integer.toString(jogador.getPericia()));
}
Step 3: In LivroTeste.iniciarHistoria()
, create the instance of T_Jogo
as follows:
T_Jogo jogo = new T_Jogo(jogador, this);
jogo.setVisible(true);
Step 4: Now, in LivroTeste.actionPerformed()
you will know which one has been pressed in following manner:
public void actionPerformed(ActionEvent e) {
String str = e.getActionCommand();
if(str.equals("jButton1")){
JOptionPane.showMessageDialog(null, "Botão 1");
}
}
Hope, this helps.
Answered By - Sanjeev Saha
Answer Checked By - Mildred Charles (JavaFixing Admin)