Issue
Basically I've got this layout: Image of the GUI layout. It is a BorderPane (Black) with a Menubar (Red), a Container with some stuff in it, in the left sidebar (Green) and a GridPane (Gray) nested inside the center (Orange)
The cells of the GridPane are filled with ImageViews (Blue) that can disappear and when refilled, they, potentially stacked, fall from the top into their place via a parallel transition. So far so good, but I would like to hide the part of the image between the GridPane and the menubar but cannot get it to work. Does anybody have an idea how to approach this? I would also not mind just hiding the whole picture while just a part of it is sticking out.
//EDIT:
The main layout is created with an fxml file. The imageviews have been added to the gridpane after launch.
Solution
If you check the JavaDoc for the GridPane you will see :
GridPane does not clip its content by default, so it is possible that childrens' bounds may extend outside its own bounds if a child's min size prevents it from being fit within it space.
Which is also true for every child of the class Pane
. So you will need to manually handle the clipping and for that there is the method setClip()
.
A simple way to achieve it, would be to use a Rectangle
with the dimensions of your pane for the clipping. Below there is a code which does exactly that :
public void clipChildren(Region region) {
final Rectangle clipPane = new Rectangle();
region.setClip(clipPane);
region.layoutBoundsProperty().addListener((ov, oldValue, newValue) -> {
clipPane.setWidth(newValue.getWidth());
clipPane.setHeight(newValue.getHeight());
});
}
To be honest, I wasn't aware of this too. There is a great article you can read which explains everything in details : JavaFX Pane Clipping
Now before I give you a full example, I would like to suggest you to use a Pane
instead of a GridPane
. The main reason is that you can manipulate (click, drag etc) your controls better.Also, some disclaimers, I am not a game developer, so the example below its just an example.
MainApp.java
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.FlowPane;
import javafx.stage.Stage;
public class MainApp extends Application {
@Override
public void start(Stage stage) throws Exception {
GameBoard gameBoard = new GameBoard();
BorderPane mainPane = new BorderPane();
Button restartButton = new Button("Restart");
restartButton.setOnAction(e -> {
gameBoard.restartGame();
});
FlowPane controlPane = new FlowPane();
controlPane.setAlignment(Pos.CENTER);
controlPane.getChildren().add(restartButton);
mainPane.setCenter(gameBoard);
mainPane.setBottom(controlPane);
stage.setScene(new Scene(mainPane, 600, 600));
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
GameBoard.java
import java.util.ArrayList;
import java.util.Random;
import javafx.animation.ParallelTransition;
import javafx.animation.RotateTransition;
import javafx.animation.TranslateTransition;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.Pane;
import javafx.scene.layout.Region;
import javafx.scene.layout.StackPane;
import javafx.scene.shape.Rectangle;
import javafx.util.Duration;
public class GameBoard extends StackPane {
private final int TILE_WIDTH = 60;
private final int TILE_HEIGHT = 60;
private final int WIDTH;
private final int HEIGHT;
private int rows;
private int columns;
private ArrayList<Image> tileImages = new ArrayList<Image>();
private final Pane gamePane = new Pane();
public GameBoard() {
this(9, 9);
}
public GameBoard(int rows, int columns) {
this.rows = rows;
this.columns = columns;
WIDTH = columns * TILE_WIDTH;
HEIGHT = rows * TILE_HEIGHT;
// set the Clipping
clipChildren(gamePane);
// set the background color and also fix the dimensions
gamePane.setStyle("-fx-background-color : #52033D");
gamePane.setMinSize(WIDTH, HEIGHT);
gamePane.setPrefSize(WIDTH, HEIGHT);
gamePane.setMaxSize(WIDTH, HEIGHT);
getChildren().add(gamePane);
initTilesImages();
fillTiles();
}
public void clipChildren(Region region) {
final Rectangle clipPane = new Rectangle();
region.setClip(clipPane);
// In case we want to make a resizable pane we need to update
// our clipPane dimensions
region.layoutBoundsProperty().addListener((ov, oldValue, newValue) -> {
clipPane.setWidth(newValue.getWidth());
clipPane.setHeight(newValue.getHeight());
});
}
public void restartGame() {
gamePane.getChildren().clear();
fillTiles();
}
private void initTilesImages() {
tileImages.add(new Image(this.getClass().getResource("/resources/redTile.png").toExternalForm()));
tileImages.add(new Image(this.getClass().getResource("/resources/greenTile.png").toExternalForm()));
tileImages.add(new Image(this.getClass().getResource("/resources/blueTile.png").toExternalForm()));
tileImages.add(new Image(this.getClass().getResource("/resources/purpleTile.png").toExternalForm()));
tileImages.add(new Image(this.getClass().getResource("/resources/whiteTile.png").toExternalForm()));
tileImages.add(new Image(this.getClass().getResource("/resources/yellowTile.png").toExternalForm()));
}
// Fill with random images
private void fillTiles() {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < columns; j++) {
ImageView tile = createTile(j, i);
gamePane.getChildren().add(tile);
}
}
}
// Create the ImageView which I call "tile"
private ImageView createTile(int x, int y) {
Random rand = new Random();
int index = rand.nextInt(tileImages.size());
ImageView img = new ImageView(tileImages.get(index));
img.setFitWidth(TILE_WIDTH);
img.setFitHeight(TILE_HEIGHT);
img.setTranslateX(x * TILE_WIDTH);
// set some rotation and transition
RotateTransition rt = new RotateTransition(Duration.millis(2000));
rt.setFromAngle(0);
rt.setToAngle(360);
TranslateTransition tt = new TranslateTransition(Duration.millis(2000));
tt.setFromY(TILE_HEIGHT * (y - rows));
tt.setToY(y * TILE_HEIGHT);
tt.play();
ParallelTransition pt = new ParallelTransition(img, tt, rt);
pt.play();
return img;
}
}
Result :
Answered By - JKostikiadis