Issue
I'm trying to create some Event Handlers that will change the shape I have on-screen when clicked. I have a defaulted rectangle already on the screen when I hit run. When clicked, the Square turns into a Circle. I have another event handler that will do the reverse, Circle to Square. The problem I'm having is since the circle-shaped isn't created until after the Event Handler takes place, the compiler is giving the error: "Error: cannot find symbol" -> cir (The name I've given for the circle.)
I feel I'm going down the wrong path for a simple problem. Is there a way to have a Multishape
that can change between shapes when click, or something of that sort?
Here's my code at the moment:
public class Multishape extends Application
{
private Text selected;
public static void main(String[] args)
{
launch(args):
}
public void start(Stage stage)
{
rectangle rec = new Rectangle(240, 240);
Group root = new Group();
root.getChildren().add(rec);
Scene scene = new Scene(root, 640, 480);
rec.setFill(Color.color(1,1,1));
rec.setStroke(Color.color(0,0,0));
rec.setStrokeWidth(1);
EventHandler<MouseEvent> STC = (MouseEvent e) ->
{
Circle cir = new Circle(50.0f, Color.RED);
cir.setFill(Color.color(1,1,1));
cir.setStroke(Color.color(0,0,0));
cir.setStrokeWidth(1);
root.getChildren().add(cir);
root.getChildren().remove(rec1);
};
EventHandler<MouseEvent> CTS = (MouseEvent e) ->
{
Rectangle rec1 = new Rectangle(240, 240);
rec1.setFill(Color.color(1,1,1));
rec1.setStroke(Color.color(0,0,0));
rec1.setStrokeWidth(1);
root.getChildren().add(rec1);
root.getChildren().remove(cir);
};
rec.addEventHandler(MouseEvent.MOUSE_PRESSED, STC);
cir.addEventHandler(MouseEvent.MOUSE_PRESSED, CTS);
stage.setScene(scene);
stage.show();
}
}
Solution
The key is giving greater scope
to the variables that need it.
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
/**
* Sedrick (SedJ601)
*
*/
public class App extends Application {
//Declaring variables here gives them greater scope
Rectangle rectangle = new Rectangle(240, 240, Color.BLUE);
Circle circle = new Circle(50, Color.RED);
StackPane root = new StackPane();
@Override
public void start(Stage primaryStage) {
rectangle.setOnMouseClicked(handleMouseClick);//Set mouse click handler
circle.setOnMouseClicked(handleMouseClick);//Set mouse click handler
root.getChildren().add(rectangle);//Set initial shape.
Scene scene = new Scene(root, 500, 500);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch();
}
EventHandler<MouseEvent> handleMouseClick = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent t) {
if(root.getChildren().get(0).equals(rectangle))//if the current shape showing is rectangle change it to circle, else do the opposite
{
root.getChildren().set(0, circle);
}
else
{
root.getChildren().set(0, rectangle);
}
}
};
}
Answered By - Sedrick