Issue
I created a simple paint program which allows the user to choose between 4 shapes(line,circle,rectangle,ellipse) , the user can change the width height and stroke width , he can save the design he makes , undo and redo , the user can also choose the stroke type (solid or dashed) ,I'm almost done with the program but I'm facing one problem , the line is getting displayed not in the way I want it to be displayed as the photo below :
So the line here is of width 32 and height 32 , my line is getting printed in a different way.Is it correct the way I'm printing my line ?
NOTE : I'm using the line shape in the code to make the code small.
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.geometry.Insets;
import javafx.scene.Cursor;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.*;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.stage.Stage;
public class paintLine extends Application {
@Override
public void start(Stage primaryStage) {
Image image1 = new
Image("C:\\Users\\Mhamd\\Desktop\\laol\\src\\resources\\Daco_70400.png",
100, 100, false, false);
ImageView view1 = new ImageView(image1);
view1.setFitHeight(40);
view1.setPreserveRatio(true);
ToggleButton linebtn = new ToggleButton();
linebtn.setGraphic(view1);
ToggleButton[] toolsArr = {linebtn};
ToggleGroup tools = new ToggleGroup();
for (ToggleButton tool : toolsArr) {
tool.setMinWidth(50);
tool.setToggleGroup(tools);
tool.setCursor(Cursor.HAND);
}
ColorPicker cpLine = new ColorPicker(Color.BLACK);
ColorPicker cpFill = new ColorPicker(Color.TRANSPARENT);
TextField textWidth = new TextField("32");
TextField textHeight = new TextField("32");
TextField contouring = new TextField("2");
Label line_color = new Label("Line Color");
Label fill_color = new Label("Fill Color");
Label line_width = new Label("3.0");
Label imgWidth = new Label("Width");
Label imgHeight = new Label("Height");
String week_days[] =
{"Solid", "Dotted"};
ChoiceBox choiceBox = new ChoiceBox(FXCollections
.observableArrayList(week_days));
VBox btns = new VBox(10);
btns.getChildren().addAll(linebtn, imgWidth, textWidth, imgHeight,
textHeight, line_color, cpLine,
fill_color, cpFill, line_width, contouring, choiceBox);
btns.setPadding(new Insets(5));
btns.setStyle("-fx-background-color: #999");
btns.setPrefWidth(100);
Canvas canvas = new Canvas(1080, 790);
GraphicsContext gc;
gc = canvas.getGraphicsContext2D();
gc.setLineWidth(1);
Line line = new Line();
canvas.setOnMouseClicked(e -> {
if (linebtn.isSelected()) {
// double widthSize =
Double.parseDouble(textWidth.getText());
// double heightSize =
Double.parseDouble(textHeight.getText());
double strokeWidth =
Double.parseDouble(contouring.getText());
// gc.setLineWidth(strokeWidth);
gc.setStroke(cpLine.getValue());
if (choiceBox.getSelectionModel().isSelected(0)) {
gc.setLineWidth(strokeWidth);
} else if (choiceBox.getSelectionModel().isSelected(1)) {
gc.setLineWidth(strokeWidth);
gc.setLineDashes(10);
}
gc.setFill(cpFill.getValue());
line.setStartX(e.getX());
line.setStartY(e.getY());
line.setEndX(e.getX() / 2);
line.setEndY(e.getY() / 2);
gc.strokeLine(line.getStartX(), line.getStartY(),
line.getEndX(), line.getEndY());
}
});
BorderPane pane = new BorderPane();
pane.setRight(btns);
pane.setCenter(canvas);
Scene scene = new Scene(pane, 1200, 800);
primaryStage.setTitle("Paint");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Solution
Focusing on just drawing a line interactively, you need to at least do the following:
Record the initial point at which the mouse was pressed and then
Render the line when you know where the mouse was released:
private double startX; private double startY; … canvas.setOnMousePressed(e -> { startX = e.getX(); startY = e.getY(); }); canvas.setOnMouseReleased(e -> { gc.strokeLine(startX, startY, e.getX(), e.getY()); });
This works as shown above, but the problem then becomes how to draw the line while dragging—without damaging previous work. One solution is to add each new line to a List<Line>
and render the accumulated lines with each update:
private final List<Line> lines = new ArrayList<>();
…
canvas.setOnMouseReleased(e -> {
lines.add(new Line(startX, startY, e.getX(), e.getY()));
});
canvas.setOnMouseDragged(e -> {
if (lineButton.isSelected()) {
…
gc.clearRect(0, 0, canvas.getWidth(), canvas.getHeight());
lines.forEach(l -> {
gc.strokeLine(l.getStartX(), l.getStartY(), l.getEndX(), l.getEndY());
});
gc.strokeLine(startX, startY, e.getX(), e.getY());
}
});
A more general solution, which illustrates undo()
and redo()
, is offered here.
Answered By - trashgod