Issue
I'm using Scene for showing 2D stuff over a SubScene for 3D things.
I'm moving the cube using a timer.
The problem is when I move the cursor to over a 2D stuff the moving 3D box will freeze.
Here's a video about the problem: https://drive.google.com/file/d/1Gix2uUBCFNnTxXUtyMsv9MUtQsnx0aLG/view?usp=sharing
And here's the code:
package application;
import java.util.Timer;
import java.util.TimerTask;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.SubScene;
import javafx.scene.control.Button;
import javafx.scene.input.KeyCombination;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Box;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
public class Main extends Application {
public static TimerTask timertask1;
public static Timer timer = new Timer();
public static Box b1 = new Box(5,5,5);
@Override public void start(Stage primaryStage) {
AnchorPane globalRoot = new AnchorPane();
Scene scene = new Scene(globalRoot, 1366, 768, true);
PerspectiveCamera camera = new PerspectiveCamera(true);
Group root3D = new Group();
SubScene sub = new SubScene(root3D,1366,768,false,SceneAntialiasing.BALANCED);
camera.getTransforms().addAll(new Rotate(30, Rotate.X_AXIS), new Translate(0, 0, -80));
sub.setCamera(camera);
sub.setFill(Color.BLACK);
globalRoot.getChildren().add(sub);
root3D.getChildren().add(b1);
globalRoot.getChildren().add(new Button("Just a button"));
primaryStage.setFullScreen(true);
primaryStage.setFullScreenExitHint("");
primaryStage.setFullScreenExitKeyCombination(KeyCombination.NO_MATCH);
primaryStage.setScene(scene);
primaryStage.show();
startTimer();
}
public static void startTimer() {
timertask1 = new TimerTask() {
@Override public void run() {
b1.setTranslateX(b1.getTranslateX()+0.1);
}}; timer.scheduleAtFixedRate(timertask1, 0, 10);}
public static void main(String[] args) {
launch(args);
}
}
Where is my mistake?
Solution
As noted here, your timer incorrecly alters the scene from another thread. Instead, use a Timeline
, as shown here. The variation below moves the Box
from the SubScene
origin at the top left to the lower right, while also rotating it about the Y_AXIS
. Scroll the mouse to dolly the camera to and fro.
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.SubScene;
import javafx.scene.control.Button;
import javafx.scene.input.ScrollEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Box;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
/**
* https://stackoverflow.com/q/69153580/230513
*/
public class Main extends Application {
private static final int WIDTH = 640;
private static final int HEIGHT = 480;
private final Box b1 = new Box(100, 100, 100);
private final Rotate r = new Rotate(0, Rotate.Y_AXIS);
@Override
public void start(Stage primaryStage) {
AnchorPane globalRoot = new AnchorPane();
Scene scene = new Scene(globalRoot, WIDTH, HEIGHT);
PerspectiveCamera camera = new PerspectiveCamera();
camera.setTranslateZ(-100);
Group root3D = new Group();
SubScene sub = new SubScene(root3D, WIDTH, HEIGHT);
sub.setCamera(camera);
sub.setFill(Color.BLACK);
b1.getTransforms().add(r);
root3D.getChildren().add(b1);
globalRoot.getChildren().add(sub);
globalRoot.getChildren().add(new Button("Just a button"));
primaryStage.setScene(scene);
scene.setOnScroll((final ScrollEvent e) -> {
camera.setTranslateZ(camera.getTranslateZ() + e.getDeltaY());
});
primaryStage.show();
Animation animation = createTimeline(new Point3D(b1.getTranslateX(),
b1.getTranslateY(), b1.getTranslateZ()), new Point3D(WIDTH, HEIGHT, 0));
animation.play();
}
public static void startTimer() {
}
private Timeline createTimeline(Point3D p1, Point3D p2) {
Timeline t = new Timeline();
t.setCycleCount(Timeline.INDEFINITE);
t.setAutoReverse(true);
KeyValue keyX = new KeyValue(b1.translateXProperty(), p2.getX() - p1.getX());
KeyValue keyY = new KeyValue(b1.translateYProperty(), p2.getY() - p1.getY());
KeyValue keyR = new KeyValue(r.angleProperty(), 2 * 360);
KeyFrame keyFrame = new KeyFrame(Duration.seconds(1), keyX, keyY, keyR);
t.getKeyFrames().add(keyFrame);
return t;
}
public static void main(String[] args) {
launch(args);
}
}
Answered By - trashgod